PlayerUnknown’s Battlegrounds (PUBG) is an online server multiplayer battle royal game developed and published by PlayerUnknown’s Battlegrounds (PUBG) Corporation, a subsidiary of South Korea’s video game company Bluehole. The game is based on previous methods created by Brandon “Player Unknown” Green for other games, influenced by the 2000 Japanese film Butt Royal, and expanded to the standalone game under Green’s creative direction. In this game, up to 100 players parachute on an island and seek weapons and equipment to kill others while avoiding killing themselves. The available protected area of the game map decreases in size over time, shifting to harder areas to force survivors to compete. The last player or team wins “Winner Winner Chicken Dinner”
Battlegrounds was first released for Microsoft Windows in March 2017 through the Steam Early Access Beta program, with a full release on December 2017. The game was also released by Microsoft Studio the same month via the Xbox Game Preview program, Xbox One, and was officially released on September 2018. In addition to a port for the PlayStation 4, a free to play mobile version was released in 2018 for Android and iOS. Battlefield is one of the best selling and most played video games ever. As of June 2018, more than 50 million copies worldwide, including mobile versions, total more than 400 million players.
Battlegrounds received positive reviews from critics, who found that while there are some technical flaws in the game, it introduces new types of gameplay that players of any skill level can easily contact and This is very repetitive. The game was attributed to popularizing the battle royale genre, after which its success was made up of several unofficial Chinese clones. The game received other accolades, as well as Game of the Year nominations. PlayerUnknown’s Battlegrounds (PUBG) Corporation has played numerous small tournaments and introduced game-playing tools to help broadcast the game to fans, as they seek to make it a popular destination. The game has also been banned in some countries for allegedly harming and addicting young players.
Battlegrounds is a player-versus-player shooter game in which up to 100 players fight on the battlefield, a kind of massive last man standing deathmatch where players fight to survive the last. Players can choose to enter the match with a solo, a pair, or a small team of up to four people. The last person or team won the live match. Each match begins with the parachute of the players on one of the four maps, which is approximately 8 × 8 km (5.0 × 5.0 miles), 6 × 6 km (3.7 × 3.7 miles), And 4 × 4 km (2.5 × 2.5 mm) in size. The flight path of the aircraft across the map varies with each round, allowing players to quickly determine the best time to land and parachute.
Players do not start out with custom gear that does not affect gameplay. Once they land, players can search buildings, ghost towns, and other places to find weapons, vehicles, armor, and other equipment. These goods are regularly distributed throughout the map at the beginning of the match, some high-risk zones usually have better equipment. Dead players can be looted to acquire their gear as well. Players can choose to play from a first-person or third-person point of view, each of which has its own advantages and disadvantages in combat and situational awareness. Although server-related settings can be used to force all players into a context to eliminate some of the benefits.
Every few minutes, the moving area of the map begins to wander down to a random location, constantly damaging it when any player is caught outside the protected area, and if not entered the protected zone in a time. If it goes away it will be terminated. In the game, players see the range as a glowing blue wall that contracts over time. This, in turn, leads to a more limited map, and in turn, increases the chances of competition. During the match, random map areas are highlighted with red and bombs, which poses a danger to players who are left in the area.
In both cases, players are alerted a few minutes before the events, giving them time to move to safety. An airplane occasionally flies over different parts of the gameplay map, or wherever a player uses a flailing gun, and drops a loot package, which contains items that Typically unplayable during gameplay. These packages emit highly visible red smoke, pulling in close-knit players and creating even more controversy. On average, a full-cycle does not take more than 30 minutes.
At the end of each round, players earn currency in the game based on their performance. The currency is used to purchase crates that contain cosmetic items for character or weapon customization. In March 2018, a revolving “event mode” was added to the game. These events change the rules of the game, such as setting up big teams or squads or changing the distribution of weapons and armor across the game map.
The concept and design of the game was led by Brandon Green, better known by its online handle playerUnknown, with the earlier ARMA 2 mode DayZ: Battle Royal, popular mode The DayZ, and was inspired by the 2000 Japanese film Battle Royal. At the time he created DayZ: Battle Royal, he was based in Brazil for a few years as an Irish-born green photographer, graphic designer, and web designer, and Delta Force: and played video games such as Delta Force: Black Hawk Down and America’s Army.
DayZ Mode wrapped up its interest in both a realistic military simulation its open-ended gameplay, and began playing around with the custom server, learning programming on the go. Green also received the most multiplayer first-person shooters, which made the maps smaller and easier to remember. He wanted to do something with more random aspects so that players couldn’t know what to expect, which would lead to a higher return. This was done by creating large-scale maps that cannot be easily memorized, and using the space of random objects around it. Green was also impressed by an online competition for Dayz called Survivor GameZ, in which several Twitch.tv and YouTube streamers were fighting until nothing else was left. Since he wasn’t a streamer himself, Green wanted to create a similar game mode that anyone could play.
His early attempts at this method were more influenced by novels in Hunger Games, where players would try to obtain weapons reserves in a central location, but by spreading weapons around, players had a better chance of survival. To provide copyright, and to avoid copyright issues with novels. Impressed by the Battle Royal film, Green wanted to use square protected areas, but due to his inexperience to coding, he was forced to use circular protected areas, which remained on the battlegrounds.
When DayZ became a standalone title, the interest in its ARMA 2 version of Battle Royal Mod was trailed off, and Green switched to modern-style development at ARMA 3, with Sony Online Entertainment ( Day Break Game Company) became interested in Green’s work, and brought it to him as an adviser to promote H1Z1, licensing ideas for war. In February 2016, Sony Online split H1Z1 into two separate games, Survival mode H1Z1: Just Survive, and Battle Royale Like H1Z1: King of the Kill, around the same time that Greene’s consultation period was over.
Separately, Seoul-based studio Ginno Games, led by Chang Han Kim and who developed mass multiplayer online games (MMOs) for personal computers, renamed Blue Hole Ginno Games in January 2015 through Bluehole. It was a publisher of MMOs, a major South Korean publisher. And mobile games. Kim recognized that building a successful game in South Korea would usually mean publishing globally, and he wanted to use his team to create a successful title for personal computers, which he The model also used other mobile games published by Bluehole. He had already expressed excitement about playing a kind of fighting Battle royal game after playing DayZ, in part because the format had no effect in Korea.
He also wanted to make it through the Early Access model and set a very limited development schedule to get the game out as quickly as possible, while treating the product with a “game as a service” model. And was able to Support him for many years. General Chat, Chat Lounge In researching what had happened, he came to Green’s methods and approached him. In July 2017, Blue Hole partnered with social media platform Facebook to provide exclusive streaming content to Facebook’s gaming channels, emphasizing the need to provide more gaming content to its users.
It was during this time that Greene called Sony Online good-bye, contacted Kim and offered to work on a new Battle Royale concept. Within a week, Green Hole departed the Blue Hole headquarters to discuss options, and a few weeks later, became the creative director of the Blue Hole. He went to South Korea to oversee development. According to Green, this was the first time a Korean game studio had brought a foreigner to the role of creative director, and despite the threat, he says his relationship with the Blue Hole administration Strong, allowing Green’s team to work independently with minimal oversight.
The play’s central musical theme was created by Tom Salta, personally chosen by Green as he and the team were looking for an “orchestral electronic hybrid theme” that would allow players to be “strongly committed” to a “great construction.” “Will provide. Until the match begins.
Development began in early 2016 and was announced publicly at the end of June, with the intention of developing the game within a year. Kim served as the executive producer of the game. The Blue Hole started with a team of approximately 35 developers supporting Green’s work, but by June 2017 it had expanded to 70. Green said many of those developers were volunteering for the project because of their dedication to the project during long hours, and by no means. Mandate by yourself or from the Blue Hole Administration. In addition to Bluehole, Green also introduced Bohemia Interactive, the developers of ARMA and DayZ, to help with animation through their Prague studio.
With the rapid increase in interest in the game, the Blue Hole traced the entire development of the Battle Grounds to the Blue Hole Ginno Games in September 2017, renamed PlayerUnknown’s BattleGrounds(PUBG) Corporation as its Chief Executive Officer. PlayerUnknown’s BattleGrounds(PUBG) Corporation continued to develop and market the game, opening an office in the United States with future plans in Europe and Japan. In August 2018, PlayerUnknown’s BattleGrounds(PUBG) Corporation launched the “Fix PUBG” campaign, recognizing that the game still had many long issues and other performance issues at the time. The campaign came to an end in November, with PlayerUnknown’s BattleGrounds(PUBG) Corporation calling it a success because everything listed so far has been implemented.
In March 2019, Green announced that he was retiring as the game’s main designer, but would still work as a creative consultant. The game’s art director, Tai Seok Jung, will be replaced by PUBG’s studio in Green Amsterdam, moved to PUBG Special Projects. Green said he believes the main battleGrounds was at a point to continue the game’s development, which he set to keep the game unique in other war games he started, And he wanted to try something that connected with Battle Royale. But even with the multiplayer move, he came closer to his family in Ireland.
PlayerUnknown’s Battlegrounds (PUBG) Design
BattleGrounds offers a standalone version of what Green thinks is the “final version” of the battle royale concept, including elements that he developed in previous iterations. Compared to the ARMA and H1Z1, game development was possible with Unreal Engine 4, which was built with proprietary game engines. Green acknowledged that implementing map sizes on the battleGrounds has been a challenge in working with the imaginary, which was not made with such maps in mind.
The game was designed as a mix between the realistic simulation of ARMA 3 and the arcade-like action focus and H1Z1 player’s reach. To prevent in-game cheating, the game uses “BattlEye” anti-cheating software, which permanently banned more than 13 million players by October 2018. BattlEye indicated that 99% of all game cheating software was developed in China.
Based on Greene’s experience with Jenny, the island with many terrain features was chosen as the first map, called “Erangel”. The scope of map design was to offer players many potential options for strategic and unique gameplay. Some of the buildings and structures show the Soviet Union’s brutal architecture style during the 1950’s. The developer team looked at both the architecture features and the random item placement system, to see how the nearest competitions performed, and to the areas of open terrain.
The aim was to encourage the players to make tactical decisions about the correct distribution and placement of weapons and gear in the game, to move players into the game without excessive punishment, which is possible Do not search for weapons within minutes. During the initial outbreak, additional maps were planned, such as a set on the legendary island of the Adriatic Sea that includes snow-covered Yugoslavian areas. Green said he believed Erangel felt inadequate despite meeting his goals for map gameplay and sought to create more unified ideas with future maps.
The freefall from the air at the start of each match was a new feature of this genre, encouraging tactics between players staying with a packet or finding their own way to a better chance of good loot. Let’s go With the extra parachute drop, Greene believed that there were three separate subgames on the battlegrounds: aircraft during which one must know the best time to jump and where to land in a relationship with other players, Knowing where and how to assemble a looting game. Fighting games with the best possible equipment and other players. Winners of the match are agreed with the phrase “winner winner chicken dinner“, the phrase that Green used in his previous Battle Royale games and put him on the battlegrounds, which began in the early days of the Depression itself.
Green also introduced microtransactions that allow players to use real-world funds to buy loot carts that provide randomly selected cosmetic items, also known as “skins,” Can trade with other players. Although Green tackles the issue with skin gambling, he believes that Valve has put in place protective measures to help a “skin economy” that will provide more income for those without concern for gambling. By November 2017, however, the gray market’s gambling sites began to appear, which used Battlegrounds cosmetics as virtual currency.
Following the controversy over the use of loot boxes to offer “play to one” items in other games in November 2017, PlayerUnknown’s Battlegrounds (PUBG) Corporation confirmed when they added new cosmetic items rewarded by in-game crate purchases. If they continue to do so, they will never add anything that impacts or alters the gameplay. In May 2018, PUBG Corporation disabled the ability to trade skins in the steam market because they found that the players were abusing the system by selling it at a financial cost through unofficial third-party platforms.
Early in its first reach, Bluehole presented a preliminary preview of the system through limited offers of time you can purchase during the first Battlegrounds Invitation Tournament during the Gamescom in August 2017, with the sales from these contributing to the prize pool. Among loot from these crates were special outfits inspired by the original Battle Royale film. The campaign is expected to include a green cooperative player support, though there will be “no serious lore” in comparing the statement to similar methods in watchdogs.
This game also has custom game mode and modding support. He considered modding support an integral part of the complete release, as it did with its mods, and wants to enable others to make changes to their game so that they “find the next PlayerUnknown. “. With the help of this, a number of influential streamers were quietly released for custom server support, which later turned it into a public release. In one case, “zombie mode”, all four players except the four pretend to be zombies, who can sometimes distinguish themselves by removing all the clothing and collecting only emergency weapons and usable items. Live, and must rush to attack the other four players, who are able to collect all gear and attempt to outrun and defeat the zombies. Inspired by this style, Green announced plans to introduce a formal style of zombie-based gameplay on the battlegrounds.
While most of the rest of the team continues to produce basic gameplay and maps, Green is taking Zombie Mode as a closer solo project, only using lead animator to help with zombie animation. Battlegrounds as a platform and wants to see the maximum amount of customized games and modes created by players. Green identified that some mods on which he had previously worked with Arma 3 could become part of the battlegrounds. Green also wants to include the game with streaming services like Twitch.tv that will enable battlegrounds to be treated as Esports., calling this an “ultimate end goal” for its development, Wanted to convey the nature of the game. It will play with the players naturally.
PUBG Windows PC Version
Bluehole used close-up alpha and beta periods with approximately 80,000 players to assess early response to gameplay and adjust balance before a wider release. Just before the early access stages on Steam, the Blue Hole opened up some servers and even invited some famous live streamers of similar games to start gaining interest. Initial access to the Windows version was launched on March 23, 2017. The period was estimated to continue for about six months, with the main goal being the September 2017 release. In July 2017, Green announced that they would have to extend a few months to the initial access period, which would continue to update on a regular basis, with plans to continue until the end of 2017, as this original period Affiliation may be interrupted. Delivering us a full-featured game and / or causing frustration in the community if the launch date is not completed.
Initially, the Blue Hole expected that they would gain only so many players through early access to smooth the gameplay, and when the game was completed, they would begin marketing more for that title. Early access suddenly outweighed their expectations for the game, and it also emphasized the stability of the game and its core networking, with improvements in gameplay. During August 2017, these updates typically included major weekly updates, as well as a major weekly patch that provided significant performance improvements. However, since August, the Blue Hole has supported such a patch rate, as higher frequencies have led to some quality control issues, and developers instead make sure that new updates are provided. The contents of each patch are thoroughly inspected by the community before doing so. That didn’t change their plans for the 2017 release, which was completely released on December 20, with initial access.
In early access to the success of the game, Tencent Games, the largest publisher of video games in China, approached BlueHole this month with an offer to publish bitcoins in China and buy equity in the company. However, the China Audio-Video and Digital Publishing Association issued a statement in October 2017 that discouraged fighting style games, saying that they were too violent and influenced by the socialism of Chinese consumers. Deviations that are detrimental to young consumers. The following month, however, PUBG signed a formal agreement with Tencent as a formal partner with the Chinese government to allow the game to be released in the country. However, some changes were made to ensure that it included socialist values and traditional Chinese morality. In South Korea, the game is marketed and distributed through Kakao Games.
Despite the lack of a Chinese publisher prior to the Tencent Agreement, players in China had discovered ways to get and play games through steam through proxy and other networking tricks. To address this, PlayerUnknown’s Battlegrounds (PUBG) Corporation plans to add maximum client ping limits to servers that can reduce problems caused by delays and prevent Cheats. ۔ This does not prevent cross-region matchmaking, but it may make it difficult for some players to play outside their area if bad players have access to the Internet infrastructure. Tencent has also assisted Chinese police in identifying and reporting about 30 software programs that could be used for cheats on the battlegrounds, leading to more than a hundred people by the beginning of 2018.
Can be arrested. Separately, this technical problem caused complaints from a large number of Chinese, as well as players, in the player community. Some Western players are concerned that many Chinese players will be able to cheat in the game by dealing with some network delay issues, causing PUBG Corporation to lose early access to the game. However, a large number of players demanded server separation by region and used racial insults against Chinese players who they face in the game.
Green was disappointed with the “Xenophobic attitude,” which he calling “disgraceful”, and told the players community to respect Chinese players more because their numbers are a key part of the game’s success. Green also identified that players could easily obtain locks for an area using virtual private networks, making this approach ineffective. PlayerUnknown’s Battlegrounds (PUBG) Corporation eventually incorporated region-based matchmaking by October 2018, although players still reported contact and slow match-making issues.
PUBG Xbox One
Green E3 was part of Microsoft’s press conference during 2017, announcing that the arena will have access to the Xbox game preview finale by the end of 2017 as part of the upcoming console on Xbox One.
Initially, Green said that Microsoft was not directly involved in the port but was only providing support to ensure that the port was good and that most of the porting responsibilities were performed by Spanish manufacturer Antico. However, at Gamescom that same year, the BlueHole confirmed that Microsoft Studios will publish the Xbox One version of the title, and plan to release a 2017 release for that version. Green said Microsoft has helped not only the Xbox One version but the Windows version in several ways to improve performance and security. Additionally, by being part of a group of studios under the banner of Microsoft, they have been able to communicate with other developers and incorporate technology, such as the better performing water technology they acquired from the rare.
Had prepared for the Sea Thief. Microsoft’s Nico Behari said that leading the project, Microsoft considered its company’s potential to be more than just a publisher. Behari said he has given the Battlegrounds a “white gloves” treatment, and provided his latest technology group services for the Xbox One port, and timely support from Coalition, another subsidiary of Microsoft Studios. Support is provided. Kim also said that the team is interested in cross-platform games between Windows and the console version, but this was not expected as a feature of its release, as they needed to decide on the benefit. How to slow down the keyboard and players using the mouse will have to do with it. Using the controllers.
Titled “Game Preview Edition”, the initial access version of Xbox One was released on December 12, 2017, in digital and physical formats. To promote this, Microsoft launched Real Life Supply Crate Drop in Australia a week ago, including Xbox hardware, Battlegrounds equipment, and other equipment by Crooks, with a drop location on social media. Used to post passcodes. The Xbox version also includes cosmetic items in specific games with the Xbox, some of which can be purchased directly through the game’s crates. The official release of the Game Preview program was released on September 4, 2018.
PUBG Mobile versions
Following the Chinese publishing deal for the Windows version, Tencent Games and PlayerUnknown’s Battlegrounds (PUBG) Corporation have announced that they are planning to release two mobile-based mobile versions in the country. First, PUBG: Exhilarating Battlegrounds, is an abridged version of the original game and was developed by Tencent Games’ internal division, Light Speed and Quantum Studios. Second, PUBG: Army Attack includes more arcade-style elements, including action on warships, and was developed by Tencent’s Timi Studio. Both versions are free-to-play and were released on February 9, 2018, for Android and iOS devices. A total of 75 million pre-registrations the games had a combined and ranked first and second on the Chinese iOS download charts at launch. After a soft launch in Canada, an English version of the Exhilarating Battlegrounds, simply localized as PUBG Mobile, was released worldwide on March 19, 2018.
In China, PlayerUnknown’s Battlegrounds (PUBG) was awaiting approval for a mobile government-issued authorization, during which the game could only be presented as a public trial. However, Tencent’s planned release was suspended due to freeze in government approval in most parts of 2018. By May 2019, Tencent announced that it will no longer seek to publish PlayerUnknown’s Battlegrounds (PUBG) Mobile in China but will instead ship a similar battle royal title, Game for Peace that readily meets China’s content restrictions, such as eliminating blood and gore.
PUBG PlayStation 4
With the announcement of the Xbox release, PlayerUnknown’s Battlegrounds (PUBG) Corporation stated that there are plans to port on additional platforms such as PlayStation 4, in an interview shortly after Gamescom, Green said that his agreement with Microsoft was made by Play Station 4 did not exclude the port, but at that time their focus was only on the Windows and Xbox One versions, given the small size of their team. When asked about it in January 2018, Kim said the team first released the game on the Steam and Xbox Game Preview Early Access programs as they both released easy game development and over time.
To date, which was contrary to Sony’s lack. Their own Early Access program, as well as their rigorous quality control for finished games. The PlayStation port was officially announced in November and was released on December 7, 2018. Brian Corrigan, head of the studio at PUBG Corp. said that when he had a small team working on the PlayStation 4 port for a while, it was only up to the Xbox One port that it was mostly completed. The port started functioning completely. The PlayStation 4 version of the game includes exclusive customization items from the platform, most notably Nathan Drake’s Organization from the Masters series, and the latest equipment from Alley. A short live-action film was directed by Jordan Vogt Roberts and starring Jason Mitchell to promote the PlayStation 4 release.
Cross-platform play support between Xbox and PlayStation versions was added in October 2019 after the testing period for the next month.
PUBG Lite is a free version of battlegrounds that aims to be able to play better on low-end computers. With a significant reduction in graphic details and other features, but otherwise, this feature is complete with full play. The version is meant to be played in areas where the average players may find it difficult to get average players with the first release in Thailand in January 2019, and in Europe that October.